Thursday, October 23, 2008

Moveset Template:

Bio:

Stats:
Size: X/10
Weight: X/10
(Running) Speed: X/10
Power: X/10
First Jump: X/10
Second Jump: X/10
Fall Speed: X/10
Crouch: Y/N
Crawl: Y/N
Wall Jump: Y/N
Wall Cling: Y/N
Gliding: Y/N

Standard Attacks:
A:
A + A:
A + A + A:
{notes} {.}

Up Tilt:
{notes} {.}

Side Tilt:
{notes} {.}

Down Tilt:
{notes} {.}

Dash Attack:
{notes} {.}

SMASH ATTACKS:
Up Smash:
{notes} {.}

Side Smash:
{notes} {.}

Down Smash:
{notes} {.}

Aerial Attacks:
Standard Aerial:
{notes} {.}

Forward Aerial:
{notes} {.}

Backwards Aerial:
{notes} {.}

Up Aerial:
{notes} {.}

Down Aerial:
{notes} {.}

Grabs:
Grab Attack:

Up Throw:

Forward Throw:

Backward

Down Throw:

Specials:
Standard Special:
{notes} {.}

Up Special:
{notes} {.}

Side Special:
{notes} {.}

Down Special:
{notes} {.}

Final Smash:

Stances:
Standard Pose:

Run Pose:

Ground Dodge:

Aerial Dodge:

Forward Roll:

Backwards Roll:

Shield:

Sleep:

Dizzy:

Up Taunt:

Side Taunt:

Down Taunt:

Symbol:

Entrance:

Victory Pose One:

Victory Pose Two:

Victory Pose Three:

Losing Pose:

Costumes:

Kirby Hat:

Unlock Message:

Stage:

Music:

Wiimote Sound:

Unlocking:

Subspace Emissary:

Boss:

Snake's Codec:

Monday, October 20, 2008

Incompleted Movesets

Mew(From Pokemon)















Bomb-Omb(From Mario Bros)












Ratchet and Clank(From Ratchet and Clank)












Sarah Palin(From Alaska)

















Yoda(From Star Wars)















Megaman(From Megaman)















Tails(From Sonic)












Knuckles(From Sonic)











Amy(From Sonic)









Rouge(From Sonic)













Eggman(From Sonic)

MYM4 Completed Movesets

SHADOW THE HEDGEHOG























Bio:
Shadow the Hedgehog is one of the protagonist in the Sonic series. His key part in the series is that he is a clone of Sonic, yet has a very, very different fighting style. He is much more aggressive meaning he has killing moves, which is the one thing sonic does not have.

Stats:
Size: 5/10
Weight: 4/10
(Running) Speed: 9/10 - Only Sonic is faster
Power: 4/10
First Jump: 5/10
Second Jump: 4/10
Fall Speed: 2/10 - Floaty.
Crouch: Yes.
Crawl: No.
Wall Jump: Yes.
Wall Cling: Yes.
Gliding: No.

Standard Attacks:
A: Shadow punches the opponent with his left arm. Slight knockback, and no lag. 2%
A + A: Shadow punches the opponent with each arm while moving forward a bit. Slight knockback and a quarter-second lag. 2% + 2%
A + A + A: Shadow punches the opponent with each arm while moving forward a bit then does a flip kick on the opponent. Good knockback, but slight lag executing it. 2% + 2% + 6%
{notes} {This combo is one of shadows main combo's since he can move across the field slightly with it adding to his field control}

Up Tilt:
Aerial Cover: Shadow lightly flips upside down and kicks upwards doing nice knockback. 7% normal, 11% sweet spot.
{notes} {This is not one of the best up tilts in the game since it leaves you vulnerable to the sides, yet a good Shadow player could use it to his potential.}

Side Tilt: Shadow pushes his arms together in front of him and swings them to the side. This move has medium lag, but is worth it do to high knockback which does 6% damage.
{notes} {This attack is very good as it can give you time to land if your opponent comes up for a side attack in hopes to K.O. you.}

Down Tilt: This is one of Shadows moves that is similar to Sonic's. Shadow kicks downwards to the ground, the only difference between this and Sonics is that this one does two more kicks if it comes in contact with the enemy. The downside to this one is that it does 13% damage on the first hit, and 4% on the 2 other hits.
{notes} {This attack does not combo as well as shadows do to his Up Special being different then Sonic's, yet still gets the job done with the boost}

Dash Attack: Shadow slide kicks the enemy which has a high chance of tripping them and allows you to get close. 6% with low knockback.
{notes} {This move is very advantageous to Shadow due to it allowing him to slide close to the opponent and helps out against long range people.}

SMASH ATTACKS:
Up Smash: Shadow flip kicks upwards which can knock people up in the air well due to its high knockback and 7%-18% damage.
{notes} {This is a beneficial move for Shadow because it is one of his only moves that hits enemies directly into the air which is a good kill move for him.}

Side Smash: Shadow puts his arms out and starts charging. Once charge is let go Shadow moves across the ground quickly while rolled up. It has medium knockback and 4% damage per hit.
{notes} {This move is one of Shadows fasted moves and allows him to dodge attacks easily after hitting.}

Down Smash: This is the second move of Shadow's similar to Sonic. Shadow charges up and then hits down in a ball doing medium-high knockback and 8%-13% damage if the person is in range.
{notes} {This move is not very beneficial to Shadow, yet can rack up damage for him easily.}

Aerial Attacks:
Standard Aerial: Shadow just punches out in front of him hitting the person out of the way. It has a half-second lag, and a little knockback. 5%.
{notes} {One of Shadows worse moves.}

Forward Aerial: Shadow flips forward and hits the enemy with a slight kick doing low knockback. 6%.
{notes} {This move is great because it helps Shadow air dodge.}

Backwards Aerial: Shadow flips backwards and hits the enemy with a slight kick doing low knockback. 6%.
{notes} {This move is great because it helps Shadow air dodge.}

Up Aerial: Flip kick. 5% damage medium knockback.
{notes} {Nothing special.}

Down Aerial: Shadow spins directly down allowing him to go to the ground quickly avoiding stuff like mk's up special. This move does 3% damage with low knockback. The move also has a second lag when you hit the ground.
{notes} {This move adds to Shadows field advantage allowing him to get to the ground when he wants.}

Grabs:
Grab Attack: Gash: Shadow swipes at his enemy with his paws down at the enemy.

Up Throw: Tornado Thrust: Shadow spins into his tornado knocking the enemy up from the insider.

Forward Throw: Forward Thrust Spin Throw: Shadow spins into a ball and shoots the enemy forward.

Backward Throw: Backwards Thrust Spin Throw: Shadow spins into a ball and shoots the enemy backward.

Down Throw: Chaos Barrage: Shadow locks the enemies arms jumps up high, flips, and falls down smashing the opponents head into the ground.

Specials:
Standard Special: Spin Roll: Shadow rolls up in the air and when you tap B again flies down at the enemy and comes back up. Exactly like Sonics yet slower and more powerful. Does 6% damage with low knockback.
{notes} {Very good for locking your opponent in a small area, yet easily defeated by a shield}

Up Special: Chaos Boost: Shadow becomes fiery and blasts upward, does 5% damage with no lag.
{notes} {Not the best recovery, but like fox's without lag.}

Side Special: Blaster Rifle: Shadow charges up his rifle and fires it, which is almost exactly like Samus's. The damage range is 4%-20%.
{notes} {This is a useful attack, but it's predictable and a little easy to dodge. You can hit enemies close and far away.}

Down Special: Black Pearl Tornado: Shadow spins for a timed tornado(As many times as you can tap it), allowing you to drag your opponent in to you across the stage. 5% damage with minimal knockback.
{notes} {The huge hitbox of this attack is great, because it will easily combo with other moves and allows you to drag them in.}

Final Smash: Fiery Chaos: The seven emeralds appear in front of Shadow and he becomes fiery, then turns into Super Shadow. He is just like Super Sonic yet he can press B to dash forward.

















Stances:
Standard Pose: Sonic is moving his arms out in front of him ready to punch.

Run Pose: Shadow runs with his arms behind him due to his speed.

Ground Dodge: Shadow flips and does a somersault to dodge.

Aerial Dodge: Shadow flips and pushes his arms down to move

Forward Roll: Shadow rolls forward.

Backwards Roll: Shadow rolls backwards.

Shield: Shadow blocks his face with his arms crossing.

Sleep: Shadow becomes mopey and starts to snore.

Dizzy: Shadow's cheeks turn red and he starts spinning around.

Up Taunt: Shadow locks his arms at his chest and stares upward.

Side Taunt: Shadow points forward and gives a cold stare.

Down Taunt: Shadow starts spinning and bouncing on the ground.


Symbol: Shadows symbol from his games.






Entrance: Shadow rides onto the stage on his motorcycle and flips off.

Victory Pose One: Shadow says "That wasn't worth my time"

Victory Pose Two: Shadow says "Did you honestly think you stood a chance?"

Victory Pose Three: Shadow crosses his arms, twitches his head and smurfs.

Losing Pose: Shadow punches the ground with his fist.

Costumes:
Standard Costume: See picture.

Shadow Costume: Shadow loses the red on his body.

















Reverse shadow: Shadow's black turns white.



















Blue Team: Sonics red turns to blue.














Red Team: Sonics red becomes darker.














Green Team: Sonics red becomes green.














Kirby Hat:



Unlock Message:
Shadow, the perfect life-form, has now entered the battle!

Stage:
The stage is something like this. It is a normal stage with a few hills, yet, there are guys in the background that start to attack you at random times.














Music:
Never Turn Back
Final Doom
Soarin' Over the Space Wall
All Hail Shadow


Wiimote Sound:
Shadow says "Humph".

Unlocking:
To unlock shadow, play with sonic 50 times, beat Sonic's subspace emissary, or play 250 matches in Vs Mode.

Subspace Emissary:
Shadow is fighting the chaos beast, while it suddenly knocks him out and runs away. You wake up with Sonic and team up to take it down.

Boss:
This is not your average boss. It is huge and you fall right through it when you attack it. All of your moves do 1% damage and fly right through except your Up Special and your Side Special. This boss has high knockback and good movement, so watch out!



















Snake's Codec:
Snake: Great, another hedgehog.
Otacon: Watch out snake, this one doesn't like to mess around.
Snake: So? When do my enemies ever?
Otacon: Well, just watch out, or else.
Snake: Or else what?
Otacon: O never mind.
*END TRASMISSION*





RAIDEN:















Bio:
Raiden is the example of a mix character. He is a character who inherits similar moves from other characters. Raiden is designed to have one of the biggest hitboxes in the game and hold high priority. He is also an amazing beloved character from the Metal Gear Solid Series.

Stats:
Size: 6/10
Weight: 4/10
(Running) Speed: 7/10
Power: 6/10
First Jump: 4/10
Second Jump: 7/10
Fall Speed: 3/10
Crouch: Yes
Crawl: Yes
Wall Jump: Yes
Wall Cling: Yes
Gliding: No

Standard Attacks:
A: Raiden slashes his sword from the left in a straight motion. 2% damage with no lag and no knockback.
A + A: Raiden slashes his sword from the left and then the right in a straight motion. 2%+2% damage with no lag and no knockback.
A + A + A: Raiden slashes his sword from the left then the right in a straight motion and then slices his sword with both hands from the top. 2%+2%+5% damage with no lag and low knockback.
{notes} {This is a good move to use when you get into a low-range enemies hit box to get him back out.}

Up Tilt: Raiden slashes upwards in a 180 degree's motion. 6% damage with no lag and low knockback.
{notes} {Small move for Raiden to cover that add when you get in the enemies hitbox.}

Side Tilt: Raiden slashes to the side in a upwards motion. 4% damage with no lag and low knockback.
{notes} {A move that benefits Raiden's game against "hit and run" characters.}

Down Tilt: Raiden slashes down in a 360 degree's motion. 4% damage with minimal lag and low knockback.
{notes} {A move that allows you to cover all around you in most situations.}

Dash Attack: Raiden slashes forward downwards in a fast swipe. 7% damage with minimal lag and medium-low knockback.
{notes} {Good dash attack due to it having long range.}

SMASH ATTACKS:
Up Smash: Raiden stabs his sword directly upward. 7%-11% damage damage with no lag and high knockback.
{notes} {A good move to juggle the opponent in the air.}

Side Smash: Raiden stabs directly forward. 9%-13% damage with low lag and high knockback.
{notes} {A good move with the biggest direct range in the game.}

Down Smash: Raiden sticks his leg up to his head and dropkicks the enemy. 11%-16% damage with low lag and top knockback.
{notes} {A great move due to the high knockback getting your hitbox back to its best potential.}

Aerial Attacks:
Standard Aerial: Raiden hits the enemy with his blade sideways. 5% damage with no lag and high knockback.
{notes} {A small ranged move that can keep the enemy away from you.}

Side Aerial: Raiden slashes forward down 10 degree's. 6% with no lag and low
{notes} {A good short ranged move that can do decent damage and increases drop speed.}

Up Aerial: Raiden slashes his blade forward upward at 155 degree's. 5% damage with no lag and medium low knockback.
{notes} {A good move that speeds up Raiden's fall speed a bit.}

Down Aerial: Raiden stabs his sword through his foot thrusting him down. 14% damage to the enemy and 1% damage to you with no effects to you and medium knockback to the enemy.
{notes} {An original move that deals high levels of damage to the enemy with a small cost.}

Grabs:
Grab Attack: Raiden grabs the enemy and holds his sword to the enemies neck to slit it.

Up Throw: Raiden stabs the enemy and flings him upwards with his sword.

Forward Throw: Raiden slits the enemies neck in a forward slash to go to the other side of the enemy.

Backward: Raiden trips the enemy and flings him into your sword.

Down Throw: Raiden stabs through himself to get to the enemy and then twists the blade. The enemy falls down for you to jump onto of him and bounce him up.

Specials:
Standard Special: Raiden takes out a pistol and shoots it. Much like Foxes gun yet more concentrated. 4% damage with no lag and no knockback.
{notes} {A move that is very useful for long range combat and makes Raiden have an amazing hitbox throughout the whole game.}

Up Special: Raiden slashes his sword upward and flings upward. Much like Marth's UpB. 11% damage with minimal lag and medium knockback.
{notes} {A strong move that justifies his good recovery.}

Side Special: Raiden swings his sword back and charges. When done charging Raiden flings forward much like Ike's SideB. 9% damage with no lag and medium knockback.
{notes} {Another strong move that increases his hitbox.}

Down Special: Raiden pumbles his fist into the ground and lightning comes from the sky much like Pikachu's move. 8% damage with low lag and Medium-low knockback.
{notes} {Raiden's last move that increases his hitbox.}

Final Smash: Raiden becomes covered in lightning from the sky that hurts when the enemy hits it and Raiden gains huge speed advantages to slash the enemy.

Symbol:

Costumes:
Standard Costume: Shown above.
Classic Costume:

Kirby Hat: Kirby gains silver blood vessels all over him, silver hair, and a sword.

Unlock Message: "Raiden the assassin has entered the battle"

Stage: Shadow Moses Island

Wiimote Sound: Raiden saying "Humph"

Unlocking: To unlock Raiden, you have to play through SSE with Snake or play 150 battles with Snake in VS. Mode.

Snake Codec:
Snake: So Raiden is back huh?
Otacon: Yes, and as deadly as ever.
Snake: That's good, I could always use some more help.
Otacon: Yet he still wants to work in private and is probably more deadly then you I agree.



SORA:


















Size: 6/10
Power: 6/10
Weight: 5/10
Walking Speed: 3/10
Dash speed: 8/10
Fall Speed: 5/10
Jumping: 7/10
Traction: 5/10
Wall-jump: No
Wall Cling: Yes
Crawl: No
Glide: Yes
Tether: Yes

Standard Combo
A: Fast punch(Fast)-3%[low knock back]. This punch is pretty much useless alone yet can get a quick blow before running away.
AA: Double punch(Med)-2% each[low knock back]. The double punch is pretty much useless alone yet can get a quick blow and interrupt an opponents move.
AAA: Double punch into an uppercut(Slow)-2% each dp, 5% uppercut[med high knock back]. This move is decent due to the medium damage. It has good priority and punches are fast(Frame 1, 5, and 11).

Tilts
Forward: Face blow(Med)-2%-11%[high knock back]-Med Priority.
Up: Uppercut(Med)-4%-12%[med knock back]-High Priority.
Down: Slide kick(Med-Fast)-2%-8%[low knock back]-Low Priority.

Aerials
Neutral: Circular keyblade swing(Low)-10%[low knock back]-Low Priority.
Forward: Keyblade combo(Med)-5% each strike(Max of 4)[med knock back]-Med Priority.
Up: Stretched arm punch upwards(Med-Fast)-5%[low-med knock back]-Med Priority
Down: Attacks downwards with legs multiple times(Med)-2%-4% each kick[no knock back]-High Priority.
Back: Spins arm around(Low)-2%-6%[med knock back]-Low-Med Priority.

Smashes
Up: Keyblade strike up(Med)-13%[high knock back]-Med Priority.
Forward: Keyblade strike forward(Med)-10%[high knock back]-Med Priority.
Down: Keyblade under strike(Med)-17%-20%[high knock back]-Med Priority.

Specials
Neutral Special: Keyblade elemental attack[(Fire-bolt comes out and burns enemy 2 damage per 1.5 seconds 3 seconds)(Ice-bolt that comes out and slows enemy 1 damage per 2 seconds 4 seconds and 2% chance to freeze)(Lightning-bolt that comes out and makes enemy lose priority on every move for 2 seconds and 2% chance to stun).
Side Special: Keyblade forward stride like Ike's(Fast)-6%-17%[med-high knock back]-High Priority.
Up Special: Marths Uspecial that tethers.(Med)-3%-14%[med knock back]-High Priority.
Down Special: Switches keyblade element(Fast)-0%[no knock back]-No Priority
Specials.(Ground only and can only be used while not moving).

Grab(Long range):
Grabs the opponent with blade
Grab attack: Flings enemy in direction(Forward and backwards a bit downward, up and down upward)-3% damage and kills at 140%

FINAL SMASH: Keyblade slash
Knocks enemy up in air, slashes him with every element blade, and knocks him down to die(kills at 65%)[Keyblade range].

STANCES:
Standard Pose: Sora holsters his sword in front of him with both hands.
Run Pose: Sora runs forward with his hands behind his back and holding his sword back.
Ground Dodge: Sora sidesteps with dust sweeping on the ground.
Aerial Dodge: Sora flips backwards.
Forward Roll: Sora runs forward holding his sword into the ground with both hands.
Backwards Roll: Sora does flips multiple times backwards.

DAZED MODES:
Shield: Sora holds his sword sideways and holds the blade with 1 hand.
Sleep: Sora's head falls down slouching and he snores.
Dizzy: Sora's cheeks turn red and he spins around a bit.

OTHER:
Symbol-Keyblade symbol





Stage-Final Destination

MUSIC:
Dearly Beloved
Hikari
Dive into the Heart
Destiny Islands
Treasured Memories
Blast Away
Destati
A Very Small Wish
Villains of a Sort

WIIMOTE SOUND:
Sora says "lets do this".

KIRBY HAT:
Kirby gets a keyblade and wears a Micky Mouse mask.

COSTUMES:
Default - The normal outfit.
Angelic- White and Yellow outfit with a halo on top of him.
Demonic- Black and Red outfit with devil horns on top of him.

UNLOCKING:
Defeat Yoshi in the SSE, play 50 matches with Ike and Marth, or beat classic mode on hard.

TAUNTS:
Up: spins his keyblade on his finger.
Down: sticks his keyblade into the ground and prays on it.
Side: slashes his keyblade to the left, then to the right, then across.

WIN POSES:
Win Pose 1: spins his keyblade above him.
Win Pose 2: chuckles and smiles while giving a peace sign
Win Pose 3: rubs his nose, blushes, and chuckles.

VICTORY THEME:
Final Fantasy Victory Theme.

LOSS POSE:
Sora falls to the ground and cries.

SUBSPACE EMISSARY :
Is with Yoshi who is feeling hungry. Yoshi quickly eats him and spits him out as an egg on the side of the rode and runs away. Sora wakes up to Ike and Marth standing above him cracking the egg open. They explain the story and turn the duo into a trio.

SNAKE CODEC:
Snake: oh great another "anime game".
Otacon: huh?
Snake: some guy from kingdom hearts joined in.
Otacon: he uses keys to fight.
Snake: so it's useless against me right?
Otacon: did i mention that the keys were the size of a sword and had magical abilities?
Snake: well that's pretty big.....
Otacon: he also is strong and fast.....
Snake: still, he doesn't pose a threat to me?
Otacon: ......
Snake: right?
END TRANSMISSION